Started working on particles after optimization. I’m learning a lot from the particle demo that Epic released a couple years ago. One cool feature is the lock access ability. There are two layer to the ground breeze. One is axis locked breeze and the other is the end trail gust. The gust is applied later on in the particle life, to show that the breeze lifts up towards the sky. I made it red so you can see it better. It still needs some adjustments, so I’m going to add some flakes or something to it.