So begins asset creation of the sky house. I am using a modular approach for the modeling, which will lower time needed to create more assets. I did a trial run in substance painter to figure out what my visual benchmark for the assets will be.
After this, I began doing all of the procedural textures in substance designer. Beginning with a drywall texture, a wood texture, and a tile texture. The building itself will have a kitchen, a bedroom, one bath, a living room, control room, and a landing pad.